Up!Tibia

Young Sea Serpent

Reptile · Médio · Comum

The first lesson a newly hatched sea serpent has to learn is the survival of the fittest. Amongst a flock of other hungry baby serpents, only the strongest survive the ferocious appetite of their siblings. While fighting for food with each other, they have to elude the occasional attacks of their uncaring parents. Quickly, the fight for survival becomes natural to the Young Sea Serpent. It's not such a surprise that Young Sea Serpents are aggressive and predatory. To reach the immense size of an adult sea serpent, a Young Sea Serpent has to eat almost constantly. Always driven by hunger, they are often more daring and aggressive than adult serpents. Gladly they are too small to pose a threat to ships but they may attack small fisher boats.They often follow fish schools to devour as much of them as they can. When doing so, it is not uncommon that they cross the path of a fisherman. Lucky are those who come out of such meetings with nothing worse than ruined nets. Often the ferocious attacks of the Young Sea Serpents capsize whole boats and the fishermen lose their catch and sometimes also their lives.Given their appetite and the aggressiveness of their species towards each other, it is not astonishing that Young Sea Serpents often are loners. In the rare cases they stick together, they have hatched from the same nest and have established a strict hacking order that is necessary to avoid bloodshed and cannibalism.

Onde encontrar: Sea Serpent Area.

Loot

Comum

1-174× Gold CoinMorning Star

Incomum

Battle AxeHeavily Rusted Armor

Semi-raro

Strong Health PotionSea Serpent ScaleBattle Hammer1-2× Small SapphireStrong Mana Potion

Raro

Rusted ArmorStealth Ring

Muito raro

Life Crystal
Bestiário
1ª etapa
50 kills
2ª etapa
500 kills
Completo
1.000 kills
Charm points
25
Echo Warden
+10
Animus Mastery
+2% XP
Atributos
HP
1.050
XP
1.000
Armor
20
Speed
240
Dano recebido
  • Físico120%
  • Fogo70%
  • Geloimune
  • Energia110%
  • Terra105%
  • Morte115%
  • Sagrado100%

Barra de 0 a 150%, com a marca no 100%: verde é fraqueza, amarelo é resistência, vermelho é imunidade.